Categories
Storytelling

What makes an effective story?

Storytelling has emerged as one of the hottest categories of digital content.  But as with other kinds of content, it is important to distinguish between popularity and effectiveness.  Brands need clear goals for their stories, and know how their stories will benefit the audiences they want to reach.

image courtesy Getty Museum open content program
image courtesy Getty Museum open content program

Ineffective stories lecture

To understand how storytelling can be ineffective, let’s consider a typical example used by a software startup.  I’m not going to embarrass anyone by singling them out, especially startups working hard to build their customer base.  But the kind of example I’ll illustrate is a story pattern I see used widely, and I expect you may have seen it as well.  Many firms making apps have a short animated video pitching their product that appears beside their “Get it now” button on their homepage.  They try to make the pitch a story, but it doesn’t work effectively from an audience perspective.  The prototypical story might sound like this:

Meet Mary.  Mary is a busy graphic designer at a design firm.  She’s always having trouble keeping track of all the tasks she needs to coordinate with her clients.  Then one day Mary’s friend Beth mentioned NewApp.  NewApp can help Mary manage everything.  Mary has discovered the power of NewApp, and now has more free time to spend with her dog Checkers.  Mary’s delighted with NewApp, and Checkers is pretty happy too.

The story may be cute (especially the dog), and it helps convey a bit of what NewApp does.  But it presumes the audience has already bought into this vision of NewApp managing their stuff.  NewApp enters the story deus ex machina, and solves all problems. Mary can’t resist.

The story has a clear goal: to drive conversion.  But the didactic “you will feel this way” kind of storytelling doesn’t help audiences make decisions.  In real life, Mary may have looked at other products similar to NewApp, and resisted using them.  We have no hint of what the hesitation might be. A story that glosses over deeper concerns appears facile.

Stories can showcase decisions

The renowned advertising creative director Sir John Hegarty counsels: “you don’t instruct people to do something — you inspire them.”

Providing inspiration involves speaking to the audience’s concerns.

Effective stories for brands need to have what Berkeley narrative theorist Seymour Chatman calls a “kernel” event that “advances the plot by raising and satisfying questions…branching points which force a movement into one of two (or more) possible paths.”

The story protagonist needs to make a choice that isn’t clear, and there’s some tension around that decision, because they may be wrong.  That choice needs to reflect an existential issue your audience is facing themselves.

Effective stories reveal dilemmas

To illustrate an effective brand story, we will look at a product announcement from another young firm, from thirty years ago.  Apple’s famous 1984 ad for the MacIntosh, produced by the film director Ridley Scott, is widely familiar, but what makes it effective as a brand story is less immediately apparent.

The ad of course generated extreme publicity when it aired during the Superbowl in 1984, the year of Orwell’s eponymous novel.  The ad presented the story of a lone woman defying the mindless behavior of an enslaved populace and escaping pursuing police to rise up and smash the screen of Big Brother.  The story told about the ad’s narrative was that it represented David (Apple) challenging Goliath (IBM), who was  endowed with the sinister qualities of Orwell’s Big Brother.  Apple and the press loved that interpretation, but for the general public, the ad presented a deeper narrative.

While Apple obsessed about IBM, comparatively view Superbowl viewers were worried about IBM or thought of it negatively.  But IBM was significant on a symbolic level to the audience, and the ad played on this symbolism.

The personal computer was still new, and its role and destiny were still largely undefined.  People were excited by personal computers, but anxious as well.

One big source of anxiety concerned what technical standard to choose.  Consumers were already familiar with the standards wars for another consumer product, the video tape player, and knew firsthand the confusion and worry such choices forced on them.  Among personal computers, consumers had many standards to choose from: IBM, Commodore, Atari, Apple and various others.

Apple’s story had to address the appeal of going with the herd and embracing the apparent safety of choosing IBM.  Computer buyers worried about being enslaved by the wrong choice, something they’d regret later.  Apple reframed the choice from being about choosing which computer would be victorious in the market, to being which computer would be triumphant for the individual.  The individual viewer could identify with the hero smashing the screen of Big Brother, and be inspired to choose something that might feel outside the range of comfort in one respect, but feel more reassuring in another respect.

The other anxiety the story played on was concern about the office-like character of the personal computer.  At that time (unlike today), the separation between home and work was sacred, so the idea that you were bringing the office into your home was unappealing.  So the storyline in the ad suggested the corporate-provenance of IBM represented the incursion of the corporation into home life.

The defiance of the lone woman portrayed a decision for the audience: go with the herd, or make one’s own choice.  The story raised and answered a question: what is the real danger, and do you have the courage to challenge it?

Why story criteria matter

Storytelling can help brands reach and engage audiences in ways other forms of content can’t.  There is a difference between whether a story is liked, and whether it is effective.  Without defining what makes a story relevant, stories risk being bric-a-brac that gets seen and perhaps prompts smiles but has no lasting impact.

Stories need to address audience concerns to deliver outcomes.  The most effective stories are ones that speak to deep emotional worries, desires, or even sources of indifference to show how choices matter to the audience.  Lots of brands are trying to create stories that will be liked, but it’s more important that the story be deeply relevant to the lives of individuals.

— Michael Andrews

Categories
Personalization

Putting choice into personalization

In previous posts, I noted that the deluge of content makes personalization a necessity for individuals, but that big data approaches that aggregate segment data can’t deliver personalization successfully.  People are moving away from hunting for content, to expecting it to be delivered to them through a feed.  Brands need to offer content that reflects the actual interests of individuals.

Fortunately, there is growing evidence that some content providers are considering individual needs, not just averaged needs.  Most content providers continue to assume they know what individuals want more than individuals themselves.  But some recent services are giving individuals a chance to express their interests directly, instead of hoping that big data will be smart enough to do that on its own.  The paradigm emerging will involve computers responding to your needs, so you can train the provider to give you what you really want.

Why precision matters again

For content to have value, it can’t be treated as a commodity.

Accessing content through a service such as DIALOG could cost $200 an hour when I started working professionally with online content in the 1980s.  Due to the cost, precision was important.  One would create an SDI (selective dissemination of information) query profile to deliver content on topics that one was specifically interested in, without having to spend much time online.  SDI was effective for someone familiar with how to construct complex Boolean queries, but was not a viable option for untrained users.

When the Worldwide Web made information free, content publishers focused on getting the most traffic, either through search engine rankings, or later, social media.  The needs of specific individuals became secondary to the rankings of traffic.  If a person didn’t find what she wanted, she could spend more time “surfing” for it.  Over time surfing lost its luster, as most individuals would only look at content results that were most easily accessible.  Content providers correctly noted that individuals didn’t want to spend effort trying to “pull” content, so they offered more channels that “push” content to people, based on big data.  But the move to pushing content has not reduced the effort for individuals, because they still find themselves having to filter through extraneous content.  The cost to individuals of “free” content is that their attention is depleted and time wasted.

Now more genuine personalization is becoming a reality, thanks to the rise of mobile and tablet apps that are centered on personal usage, and cloud-based data management.

The rise of personal curation

In recent years, content services and applications have appeared that enable individuals to curate content themselves, so that their feed of content matches their specific interests.  The Pandora music service was one of the first major examples.  Tim Westergreen of Pandora told the late Bill Moggeridge: “We learned that because of Pandora’s personalization capabilities, it causes people to interact with it a lot.  You get rewarded for going in and thumbing songs, engaging with the listening.  And as a result people come back steadily, about six times an hour, to do something: whether it’s to create a new station, thumb a song, skip a song, add a new artist, or find out about an artist they’ve heard but don’t know.” (Moggeridge, Designing Media, p. 145)  Pandora’s thumbs up or down approach has been used 35 billion times, which provides a lot of feedback.

A notable approach to personalization comes from Trapit, a consumer content discovery iPad app that was briefly available before it shut down earlier this month.  “Trapit’s AI-driven approach goes completely counter to the dominant trend in news curation today, which emphasizes the power of social networking and collaborative filtering” one news story explained. “You can also train Trapit manually by clicking on the thumbs-up or thumbs-down buttons—and the more you do this, the faster the software will learn your preferences.”  Commenting on the end of consumer service, Trapit’s CEO noted “We challenged this belief — our mantra: ‘You are not the crowd.’ We are all individuals with our own beliefs, tastes, and principles.”

Most recently, National Public Radio (NPR), a leader in content innovation, is preparing a new personalization app.  NPR hopes to present its content “to people in different ways so people can pick and choose based on what they’re doing.”  An innovation will be a DVR-like feature to enable time shifting, so that the stream of content can be paused and picked up when the individual wants to use it.

While these examples differ in their specifics, they are part of a growing wave of personalization efforts that give individuals genuine choice over what content they receive.

Feedback is the basis of choice

Content providers that tout the powers of big data presume to know the best interests of the audience.  To some ordinary individuals, this presumption may feel like a rationalization for collecting all the data involved.  Many platforms have business drivers that involve getting users to make recommendations or expand their range of activity, and as a result, they promote doing these things in the name of the self interest of the users.

Even if big data is not as magical as it is presented, it has a role in personalization provided it is coupled with data on the choices made by individuals.  But among big data’s promoters, the concept of soliciting individual input to shape content personalization is widely resisted.  I have seen a range of objections, most of which are unconvincing.  I’ll paraphrase some objections I’ve seen content providers make:

  • viewers don’t know what they really want, and they say they want more than they use
  • viewers don’t want the burden of having to articulate what they want
  • providing feedback is kludgy and ruins the user experience
  • viewer preferences aren’t reliable indicators of what they actually use
  • machine learning can tell people things they don’t realize they would like
  • viewer feedback is unnecessary, because social recommendations provide the same data

Objections like these treat the viewer as lazy and lacking self-awareness, and the data-rich content provider as wise and concerned.   I don’t want to underplay the limitations of individuals to state unambiguously what they want.  We are human, after all.  But the bigger risk here is of devaluing individuals by not asking them to express their choices.  And some of the problems cited reflect old or poorly done implementations of content choice, not current best practices.

In general, intelligent data should make it easier for people to express their interests, and be aware of what they want.  Even the basic act of declaring topics of interest is made easier through linked data, such as used in Google’s knowledge graph, and as a result, people don’t need to be as precise or complete in saying what they want.

The range of individual signals of content preferences available now to content providers is unprecedented, thanks to the app economy.  There are three main areas an individual can express what the want to see:

  1. the specific interests they declare
  2. feedback on what they see
  3. how they manage defaults, such as links to other services

Many content apps now let individuals choose what topics or themes they’d like to follow.  It may involve creating your own magazine or radio station, then indicating a mix of topics, artists, or sources of interest.  These can be changed at any point if they aren’t serving the individual’s needs.  But selections become richer by the micro feedback on specific content items.  Examples of such micro feedback include:

  • mute or skip
  • reorder prioritization of content streams
  • likes /  dislikes ( or more like this / less like this)
  • now /  later prioritization (viewed now verses read later)
  • most saved articles or videos

These user signals, by themselves, aren’t sufficient to find all pertinent content, and need to be combined with convential secondary data found through social, segment and collective usage.    Incorporating user signals fine-tunes the individual relevance of the content.  Sometimes the relevance to individuals can be about the qualities of the content, rather than whether the content is on-topic.  People interested in the same topic can differ about tastes, such as the content’s style (way content is presented), point of view a topic, and specific themes addressed.  These subtle dimensions are hard for individuals to articulate, but easy for individuals to notice and to react to.  By listening to what individuals say about these dimensions, brands can learn much about their emotional preferences.

How brands can benefit

In the early days of the Web, the concept of “intelligent agents” was a popular approach researchers hoped would help individuals find what they wanted.  In a representative article called “How to Personalize the Web,”  IBM researchers expressed optimism that “agents can personalize otherwise impersonal computational systems.”    Interest in agents faded because most users at the time were anonymous, and no one could figure out how to profit from agents when content was treated as a disposable commodity. Today content is king, and individuals consume their media on their personal devices.

The rise of streaming content, and the desire to control the fire hose it offers, has renewed attention to the need for reader-defined discovery and filtering of content.  Brands can capitalize on this.

Agents are making a stealth reemergence in the form of content personal aggregation apps.  As people aggregate content based on their own interests, they make statements about their preferences that can be used to offer content that matches their preferences.  Brands are also aggregating content through curation.  Such content curation can be an effective approach for connecting with audiences, but it is often based on hunches and crude analytics.  Insights into the actual interest of individuals, what they feel about content as expressed through their micro feedback, would be more effective.

The other promising area for micro feedback is in the area of discovery.  Content providers and consumers both recognize the discovering new content that one wasn’t consciously seeking is difficult to do well.  Big data can potentially offer some insights, but people want to feel they, not the machine, are driving the discovery.  Showing new things to people who have not shown prior interest in something is risky, and involves a lot of trial and error that looks clumsy to people.  People may push back on being typecast, or feel that such content is reflecting the provider’s interests, rather than their own.  It violates the idea that the individual has control over the content they view.  So brands that present discovery well, by introducing serendipity in a measured way that doesn’t seem forced, will earn credibility with audiences.  Individuals want the same choice and control.  Providing opportunities for micro feedback on suggestions is doubly important.

The convergence of curation, discovery and personalization presents many opportunities for brands.  An obvious opportunity would be to offer apps that focus on specific topics of interest to customers, and enable individuals to curate content from different sources, including the brand’s.  Such deep knowledge of a person’s interests is highly valuable for brands.  They can learn much about their customers at the same time they make their customers feel valued as individuals.  By putting choice at the center of the experience, the brand makes their customer the hero.

— Michael Andrews